How to reproduce the bug. I have a bioreactor connected to an export bus which exports seeds, saplings, carrots and potatoes. Auto-order auto-crafting for large quantities, for example 1000 Stone Bricks stored at all times. You could achieve this by putting 1024 cobble (just an example) in your system, creating an item loop (export bus set to export cobble, chest, import bus) and then having a level emitter checking whether you have less than. 2. Then the export is set to only run with redstone signal and has a crafting card with my shears in the export, which goes into an interface. Business, Economics, and Finance. So what you are going to want to do is set up a crafting loop that is redstone triggered,. 7. AE2 normally uses server-side only state and synchronizes it using a binary blob to the client. I have a basic ME network set up, and I saw that you could use the ME Level Emitter with a Crafting Card to emit a redstone signal when something is being crafted. The Level Emitter is directional. Build all your fluid processing using fluid exporters and importers, with standard interfaces and patterns to supply only the solid items for each recipe. Doesn't touch AE2 autocrafting agony. I really want a reason to add something like the pulsing emitter, but each time I am pondering on it, it usually ends up not being necessary and can be already done with AE2/vanilla. 5. for example a big server room with lots of storage disks. Holding Shift while looking at the Interface / MAC now show the outputs of the patterns inside the inventories. It's possible to do this with ad-hoc AE2 Sub-nets (lots of Storage Buses, Importers or Exporters [not both], and Quartz. (Top image in link above) The sub network below the emitter has 4 items on it, a formation plane, destruction plane, storage bus and a ME interface. I have an AE2 setup where I have a level emitter and an export bus attached to the same piece of smart cable, and the export bus. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. Where the "item" could be a dummy item. g. For each crafting step is a crafting event send. Enjoy! How to craft and how to use ME Level Emitters for various tasks. For the Emitter to function properly, the machine should to be set to react to a Redstone signal to allow the Emitter to activate or disable it. Thanks a lot. It's possible to get other mods to monitor storage, but like with Integrated Dynamics(ID) you would need a dedicated 1 item drawer with an inventory reader on 1 face to track that 1 item. Also the server will get fucked if you don't know what you're doing (like spamming import and export buses, crafting cards, etc). [*] Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1. 10 but still. Messages: 18 Likes Received: 1. ), cannot be placed on Dense Cables,. e. Basically title. Got an AE2 Network set up in my E2E world, and am finding it very convenient for storage (lots of space, can be accessed from multiple places at once, very good), I got a consistent power source for it, am able to create storage drives, etc. C. Describe the bug The ME Fluid level Emitter is not changing state depending amount stored in ME system. 前提MODとして Applied Energistics 2 を導入する。. AE2 Void Excess WITHOUT Storage Drawers? I want to do digital only storage and am trying to figure out a nice way to void excess of materials I am constantly making with AE2. I would create a separate ae2 chain, auto output the materials with placers, use a Redstone signal from a level emitter to turn the other placers off and activate the final placer once. Edit: To save some channels, since each rune needs a level emitter, you could combine 9 level emitters onto one cable, and lead the cable over to the. #7. The Light Detecting Fixture is a block added by Applied Energistics 2. Saves a lot on interface costs and will 'always' work. And you should seriously look up some. The ME Fluid level Emitter is not changing state depending amount stored in ME system. Fixed Gas Level emitter - fixed fps lag issues. And use the redstone control off of the level emitter to turn the crafting process/machine off. Level emitters are my goto for keeping items in stock with AE. This will shut down the export bus so only one item enters the furnace at a time and as soon as the last item is smelted there is no need to export more. The Export Bus must be configured with items in its GUI to export it; leaving the configuration blank will result in nothing being moved. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Damn so much work trying to work around that when I should have just nixed. Autocrafting is one of the primary functions of AE2. if it works like the AE2 level emitter it outputs redstone to the top only so you'll have to place it on a separate line so the top is against the crafter. Lots of saved diamonds. That isn't how crafting cards work with level emitters. Gui flickering:Set up a storage bus on the machine, connect to a level emitter, which toggles an export bus on the main network. シングルプレイ. As. What are some modded items from other mods, or just in general would you like to see in 1. Pick a (big) number, try it. Hey there, I play the "all the mods 3" modpack and I have a strange problem with the gas level emitter. Would highly recommend AE2. AE2 rv3 beta6. Yes. ME fluid level emitter. The only problem is that once it has made a flower the level emitter doesn't recognize it immediately and the first item in the line gets dispensed before the level emitter turns on and shuts down the retrieval node. PS : if you want to control the amount of item being crafted until a certain number is reached or when lower than x number start crafting then use the ME Level Emitter (one item or block per emitter) and add a. It is used to create a variety of AE2 devices that convert matter into energy (i. Once the rune is done, it will turn off, and the interface will function again, and crafting will resume. 2-2. If. Additional Context - Why not just use level emitters? Well I use it. The ME Gas Level Emitter is like ME Liquid Level Emitter: you can set it up for any liquid (and it will work for that liquid), but not for gasses like intended. export bus on the interface set to always craft then a dark cable on the bus to be activated by level emitter. Its connected to P2P tunnel network (I also connected it to main cable) I made some experiment and the level emitter seems like working (Redstone signal turned off when i put there 20 processors) It seems like the export bus is not working. This will make an item show up as craftable in your crafting terminal just the same way as a pattern would. In this case, I’m using it for. Another way would be to put the barrel directly on top of your sand production and just hook a storage bus up. . . Now the interface will permanently have 1 of the item in its inventory. A lot of the fluid-crafting items fall under the second one. In the latest release, the level emitter does not require a channel to function, which is contrary to the AE2 Official Website. annihilation/formation cores and Ae2 processors Wood planks/slabs Other simple crafts Everything else would have a chain of machines to passively craft it indefinitely with the occasional level emitter to shut off production. Fuzzy Comparison Details. Support for ae2 things disk drives from 256k to 65536k! New block: ME Wireless Transceiver. Specify an item to check for, then specify an amount to check. Use RS instead, which already has full fluid support natively. There is a AE2 cable called "Toggle Bus" which will activate/deactivate depending on a Redstone signal. Omnifactory has AE2 with channels disabled. Right fork is the import bus on the item collector. So the AE2 Wrench is expensive, and the controllers need the wrench. You could use ME level emitters to automate the production of your crystals and processors. 2. In case you haven't, check for toggle buses, quartz fibres, orphaned P2P connections and similar AE2 mechanics. One currently in Unleashed 1. Download the best mods and addons! Games. The actual 100% reliable way to go about this is with the Level Emitter with a crafting card, set to "emit redstone to craft item". (Threshold?)WatcherHost would only need method call on a condition change. Run the redstone signal over to your exporter using rednet cable or point the emitters directly at the exporter. I'm a bit new to AE2 and I'm trying to figure out how to code a pattern for autocrafting that returns part of the recipe as an output. Have 2 level emitters, 1 to send items into the system till the item reaches a certain point, the other to start trashing after that item reaches the threshold. Needs a 64k Storage Component). Or a better way to get platinum. Basically, the GU. Same logic should apply here, unless something major changed in AE2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. it should be level emitter -> export bus, and the export bus -> smelter (and its output should somehow make it back into your ae system). Your solution is certainly a lot more elegant, I'm just. Try pulling the smelted items out of the bottom side of the furnace. • 1 yr. It exports items from an ME Network to the attached inventory. Unlike the ME buses, the ME Interface can hold ME Formatted Patterns (see ME Blank Pattern ), allowing. Use a level emitter to read the contents in the system of a specific item, set its limit (it will be disabled until the limit is reached) and make it point towards the the import bus which feeds items into ME. It would seem like being able to rotate the level emitter would be the answer here, and I'm almost certain you could do this in AE1, but in AE2 a right click opens the interface, a shift right click with a wrench pops the level emitter off, a shift right click with an empty hand does nothing (the feature could fit here?) and a left click is. Reply Chezzik Best Submission 2k20 • Additional comment actions. The Gas Level Emitters are showing up as ME Fluid Le. . The ME Toggle Bus is a block added by Applied Energistics 2. Thanks! comments sorted by Best Top New Controversial Q&A Add a Comment Targren. just one. - outside storage with a fluid storage bus. Also the level emitter just doesn't exist in 1. You can also place a storage bus against an ME interface to see/access the stored contents of that network. This method of automation with ae2 is very useful and superior for any machine/process that requires multiple items and/or fluids like complex alloys, empowered blocks, carpenter recipes, etc. - The second way is to use a level emitter and a make a crafting process redstone sensitive (turning on/off a machine that crafts). [deleted] • 7 yr. When the Quantum Network Bridge disconnects, and I reattach the cable, I have to re set every level emitter. I would like to see if other options are available. Thanks. 16) [*] Storage busses now hide/show inaccessible items as configured. Items that autocraft via AE2, and items that don't easily autocraft with AE2. thats where. Ae2 Always Crafting Question. I did a playthough previously, using ME level emitters, and either you end up using more channels on your main. 5. Then the dropper recieves a signal to stop when the pool is over 3/15 full. A redstone signal will switch between the two recipies. The Card allows interaction with the ME Level Emitter . and set up the level emitter to do its thing at X amount of whatever items (i. You can't even put your Dank Null into your ME. e an interface), then rig it up with a crafting card and a redstone card (and two acceleration cards if you'd like). Describe the feature Expands the UI to a multiple-items grid when the crafting card is placed in the level emitter. You can easily put up to 3 on one machine setup, and can use more on that single machine by adding a second chest with its own export bus(es) and fluid level emitter(s) feeding into the first chest via conduits or ducts or whatever. e. Fluid Level Emitter - emit redstone based on fluid store. 6. The level emitter have always worked this way. You simply can use ME storage as a universal buffer. Got tired of running out of items in my AE2 system and didn't like the options for maintaining a minimum stock level for certain items. Setup an AE2 Level Emitter to a Furnace/pulveriser setup, i. You can set the threshold and if the ME Level Emitter will emit a redstone signal or turn it off. 2. It's also possible to set up a sub-network to handle several such recipes. Then you place a level emitter above the export bus, set the level emitter to emit signal when below X number of items. Place a level emitter pointing at the redstone conduit and connect the level emitter to your ae system Have one conduit go to your ae system, and another to a trash can Set the level emitter to be active when the set item it below a set limit (so 4000 here). Currently, it's pointing at the block above. 1) level emitter on export bus 2) export bus set to export one item at a time 3) dark cable turned off as soon as the machine is working. It does not connect to other cables or bus through the redstone output side. [*] Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1. Set the autocrafting table to make fertiliser. So I'm using AE2, my whole base runs on it. It is in atm 8 and its Addition. Level emitters are a must, but any ideas for the rest? Try a level emitter and storage bus with a high priority on a chest. The level emitter should still emit a signal when the molten tin is not loaded by the ME system because the level is zero. </p> <p dir=\"auto\">The second option, \"emit redstone to craft item\", is extremely useful for specific use cases like infinite farms and automation setups that only have a chance of making an output, instead of a guranteed output. This is the video I used. It harvests the plant, creating essence, seeds, and mystical fertilizer essence. Reasons why it should be considered Same machines to be triggered for multiple recipes. CryptoFor mine I just did AE2 level emitters and retrievers. 12. ME level emitter set to the specific item you want to keep. this makes it so your terminal doesn't jump up and down like a drunk sailor because of items auto crafting/exporting and taking a slot/no longer taking a slot. AE lacks the ability to keep a certain stock. On a more personal note, if the server owner is blocking use of the storage bus I would find another server to play on. 2. . If the Scrapper doesn't register redstone signals then placing a redstone card in the exporter and pointing the level emitter at it would do the same thing. ) Feature #3922: Implement JEI "exclusion zones" Properly tell JEI about which screen areas are. and its purpose is to make a special ingots. So, I want to use a single computer with an Interface on a ME Controller and a Redstone I/O where it. Maybe level emitters aren't the way to go and I should just have dual interfaces with crafting upgrades requesting things on demand. You want it directly pointing at the export bus. RS does have advantages though, mainly that the mechanics for getting the system running are way less cancer, and there's no channels to deal with. Hardness. ago. Found here in the video. I personally would be tempted to setup something computercraft or steves factory manager that pulls your valuable items out from the network long enough to force the interface to craft it without. 12 for some reason. Set the export bus to activate on a high signal of redstone. 23. Fantasy. The addon mod "Lazier Ae2" has a block. クリスタル成長加速機. 7. Place an ME Export Bus, also on the same block as the Storage Bus, and set it to wheat. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Auto-order auto-crafting for large quantities, for example 1000 Stone Bricks stored at all times. All it says is \"If you emit redstone from this level emitter, the ME system will recieve this item at some point in the near or distant future\". The Emitter is designed to activate machines upon a set trigger from the ME Network storage data. (Edit: I just tested. I think many have run into similar issues. Level emitter set to turn on when you have, say 1000 pcs of the item, the exporter will have a redstone card and only export if the emitter is lit. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). That isn't how crafting cards work with level emitters. You might have to look for an alternative method for what you're doing. If you get stuck, head over to the OpenComputers forum and ask. Fixed Gas Level emitter - fixed fps lag issues; Fixed bug that prevented inserting gas and fluid into the higher capacity cells. AE2 Level emitter + export bus not working. The crafting CPU as a multi-block only requires a single channel for the entire. This way the main network won't read the machine contents as available. If you also put a crafting card in the interface (top right slot) the interface will request more of the kept item. A player can configure certain items to be exported from the ME Network and it will import the output from machines and transport systems. everything is being recoded in ae2 :D also, algo has no 3 ways to ask for network update events, so they will lagg even less (exactly no lagg afaik)I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. Describe the bug. ), replaced all storage draws and only use ae2 to stock items. That, or have a primary stone storage with higher Priority, and then stick a Storage Bus on a buffer chest that feeds the recyclers. . This obviously is not very efficient. 16) [*] Storage busses now hide/show inaccessible items as configured. ' you can flip the Silicon/Printed Circuit), and finally extract the finished product and send back to AE2. The plant interactor is set to activate when redstone on. (Although RS has different limitations of its own. Check for accidentally placed filters and cards too (block type whitelist, inverter card, missing crafting card) Anything that moves blocks can also be an issue, does your design. Not something like 3 channels for 1 item. runGui (mainGui) if tickCount <= 0 then CheckItemsAndCraft () tickCount = 100 else tickCount. Trying to turn on/off a big reactor from power level setting of draconic power Ball from separate compact machines. 3. Also, if you use Storage Drawers you can manage it easier. Applied Energistics 2 Tutorial: LEVEL-Emitter - 1 version is always working! [ENG] Brighter Santitan 10. Keeping levels of items in an ME system, and ideas for using them for traps and secret doors. It allows the ME Network to interact with machines, transport pipes and tubes. Indeed, the preliminary version of the level emitter is already included, the functionality exists but it doesn't yet update the torch. Just for safety measures. 2+ made under the terms of the GPL. And from ae2 level emitter in the overworld. If you install a crafting card on a level emitter, it send a redstone signal when the item you insert is being crafted (can be configured to turn off signal while item is crafting as well). • 7 yr. There's a few ways you could do it, but the level emitter system is best for when you want a huge amount to keep in stock (like, more than a double chest full). I have the emitters set to "emit redstone while crafting", which activates the retriever. if you drop below 20k Iron, export Iron ingots to your Pulveriser setup, which feeds (via conduits or such) into the Furnace and back into the AE2 system. it should be level emitter -> export bus, and the export bus -> smelter (and its output should somehow make it back into your ae system). Maybe that broke compatibility with old AE2 releases - but obviously old version combinations cant really be supported. With a crafting card you can toggle it to do either as far as I'm aware. Fluid Level Emitter - emit redstone based on fluid store in the network; Fluid Storage Cells - store fluids in you ME Drive;. I. I'm trying to make autocrafting redstone work when redstone essence is over 9 in the ME system (that's what the level emitter is for) but it doesn't want to start crafting. You can set the threshold and if the ME Level Emitter will emit a redstone signal or turn it off. Last modified on 07/14/2014 09:43 PM CDT. Chemical cells to store chemicals in. Level Emitters are only acting on a threshold (change). The level emitter will kill the connection to the interface while the rune is crafting. Crafting card goes in the export bus. Ae2 autocraft when supply gets low. A hella weird way I thought up was to use and interface and export items into and autocrafter from another mod. A little to add to this, you can keep items in stock using level emitters and export buses connected to an ME interface. 1. For bulk stuff set up stock keeping using level emitters that turn off the producing machine when. . Used to add fuzzy behavior to ME Formation Plane, ME Export Bus, ME Import Bus, ME Level Emitter, ME Storage Bus, View Cell and 1k ME Storage Cell as well as other non spatial storage cells. 1. People there are happy to help anyone. If set to emit when equal or below when they tank is empty they are on but as i ad fluid it wont shut down. . 1. 隣接した水での各種クォーツの種の成長を加速させる。. beta 5 Modpack: FTB Infinity Evolved Expert 2. I'm curious if this is end-game worthy. I) from the "ME drive", but the problem is if that "ME drive" has run out of dust or P. I have never found a situation where this is worth the effort. We have a simple system, with storage, autocrafting part (interface, assemblers and CPUs) and emitters: I am using a combination of level emitters where: The first one works as quantity controller: A quick video to answer the question "How do I keep a certain number of items" I see come up with some regularity on various places on the internet. The other option is to use the storage system feature of another mod to do what AE2. davidmiscavage • 2 mo. There is no Entry for the ME Fluid Level Emitter in the linked Wiki of AE2 I assume it works like the Level Emitter for Items (which works fine) To Reproduce So if you only make one "auto-crafting block" (A. CryptoAE2 level emitters do this, but you want a no AE2 build so that's out. EC2 2. Is it possible to monitor storage using and detect when storage is low? 4 comments. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Edited to include versions (Minecraft 1. A device that connects in-line with an ME Cable and interrupts energy and data transmission unless activated with a Redstone signal. Point the interface at an inventory. I tried using an export bus with a crafting card into (tried both a chest with a storage bus and an interface), set to export the processors, with a redstone emitter set to turn it off with 1000 in stock, however it only craft if none are in the system. I haven't solved the tps lag issues (although I have no fps lag), what I've tried is: removing all crafting cards (instead, using level emitters to keep a certain item in stock), downloaded certain mods that apparently make mc lag less of an issue (VanillaFix, tickprofiler, etc. Exporter > automatic crafter > importer (I'd also add a level emitter for extra control) Reply. To explain the system (screenshots) I have tested in creative so far:Saving energy is a bit harder, but u/Fogrits mentioned it already: Use an Inverted Toggle Bus on the cable for the Growth Accelerators: The annoying and a bit clunky part is that you need a Level Emitter with a Crafting Card for each type of crystal. 9. The reason I have so many is, there are around 15 types of plates, as well as bolts, rods, rings, curved plates etc. Be aware that the level emitter sends a signal when it emits. The ME Interface is a block added by Applied Energistics 2 and Applied Energistics mods. It would be incredibly useful if it worked properly, but it unfortunately doesn't. Crafting Recipe: 1. When the level drops the emitter with turn on initiating the crafting request and will export to the storage as soon as items are available. Tell the turtle to dig constantly, the obsidian generates as fast as it digs. 10 version of AE2, and the level emitter is bugged, rendering it unusable. I) from the "ME drive", but the problem is if that "ME drive" has run out of dust or P. As I continue to dabble I may add in checking on the status of the requested jobs and bound the looping to when all requested jobs per loop-pass have been completed. C. When the level drops the emitter with turn on initiating the crafting request and will export to the storage as soon as items are available. The Export bus should be set to operate only with a redstone signal, and the craft settings should be "craft only. Additionally, the ME Interface will interact with generic inventories, such as chests. The Crafting Card is an item added by the Applied Energistics 2 mod. I decided to give this a shot, and placed the ME Level Emitter on the crafting storage, the ME Interface, the Molecular Assembler, and even the cable connecting the Crafting Storage. 2. This feature is particularly convenient with multiple input machines such as. AE2 is much better at on-demand crafting than autocrafting, for that you’d probably want to use another mod like RFTools or enderIO crafters. The only real solution I can give you is go massive on your AE2 system. Mining turtle with the blood magic obsidian ritual. Export bus all ores you want to auto process into a chest. You can however set up level emitters to craft something up until an amount, for example lets say a. terminhell • 7 yr. 1 ME Storage Bus, 1 ME Level Emitter, 1 ME Inverted Toggle Bus, 1 of any Item Voider (Extra Utilites Trash Can, Thermal Expansion Nullifier, AE2 Matter Condenser, etc, Item Voider can be used for several Modules, so you can save a bit of stuff) Check out this video for level emitters. This obviously will not work with PonderJS's modifyTileNBT calls. 前提として「 MOD解説/MinecraftForge 」に従って【Minecraft Forge】を導入する。. 2. I got level emitter and export bus working, but it is a large clunky setup. ) You have two options to make your system constantly craft items: - Place an interface in the world and give it a stack of the item you want to keep in stock. 11. davidmiscavage • 2 mo. ME标准发信器 (ME Level Emitter)资料的介绍页面,此资料来自模组[AE2]应用能源2 (Applied Energistics 2),我的世界MOD百科,提供Minecraft(我的世界)MOD(模组)物品资料介绍教程攻略和MOD下载。Pulsing the level emitter is probably not even needed. Otherwise, i've found no way around having to build 10-20 level emitters connected to 10-20 different export buses and 10-20 different recyclers when wanting to limit 10-20 materials. Level emitters were connected to toggle bus to avoid wasting power on CGA if nothing was being crafted. ME Toggle Bus. If it emits a signal when you have the amount or more, then the crafter should be set to stop when it. I suggest going the route that shows the 3 level emitter + 3 export buses connected to the ME interface. Storage Drawers can lead to tick lag when machines are backed up trying to unload contents, and is not suitable for all cases. You can mess with the redstone settings, add a crafting Card, whatever you want, it will cause the infinite loop to occur when the Level Emitter gives off a redstone. This is not a problem when dealing with 2-3 crafting operations, but when you get up towards 100s, this will take a while (queueing one and one until I cant no more). Store the items in something which can be read using a comparator. the bigger Channels, in this case, are of course, Dense Cables, they can take up to 32 Channels as opposed to the 8 of the other Cable types, but as a downside, devices that are part of the same Blockspace (Terminals, Export Buses, Storage Buses, Plane ME Interfaces, ME Level Emitters, Toggle Buses, etc. share. Then, set the infuser to disable on redstone signal, point the level emitter at it. I needed a way to buffer a small amount, and send a redstone signal if that buffer was low. Item conduit set to round robin distributes ores to machines. Going pure AE, or pipe/other forms of automation combination were equally as efficient. 2. I've only been playing modded for a few weeks so sorry if this is a noob question. For. if a stone lands in the chest and emitter at 0 then put the. But this has only a minor impact. Applied Energistics is a Minecraft Mod which contains an advanced storage system called ME that lets you store items compactly and in the way you want, as well as do intricate. Fixed Gas Level emitter - fixed fps lag issues; Fixed bug that prevented inserting gas and fluid into the higher capacity cells. It is the new and overhauled version of the original Applied Energistics mod. There were sufficient channels going to the machines the way I had it before, but some of the liquids that were in use were causing the level emitter to flicker as it reached/fell below the limit so it was constantly assigning/freeing those 8 channels over and over. Manages a single auto crafting task from start to finsh, built of various crafting units. " Set the slot to be the item you want to monitor the auto-crafting of. Pick whichever method is easiest to reproduce and use that. There are miniature floating hopperhocks on each end of the system to pickup the items that have been dropped and fed back in where needed. Creosote is similar, using an upgraded Redstone Furnace and level emitter. There's a few ways you could do it, but the level emitter system is best for when you want a huge amount to keep in stock (like, more than a double chest full). Growing crystals, stamping materials, assembling processors, I love it!. However, it doesn't appear to do so; after configuring it and starting a crafting job, it does nothing at all. Attach a level emitter to where it controls the output of the export bus. KoolDude214. You probably want to use AE2 Level Emitters to stop filling buckets with milk once you have 3 in the system, and you could use a crafting card in the Formation Plane to automatically craft new. Requires a channel to function. What I do rather is stock-keeping. But I have noticed several things relating to auto-crafting that. You can also get an AE2 subnetwork to pull raw ingredients you stock in a main network's interface and stock it's own interface with finished products using storage busses on each other's interfaces. Next I would like to automate steel production using a similar technique plus a level emitter (when network has 4 stacks of steel, stop creating it). I think the second thing was what did it.